It’s a small change with big implications for personality and character. You can check out the work-in-progress below:Īnother important step we took this month was adding support for eye movement in our rigs! Instead of a dead glassy stare, the animals will subtly dart their eyes around with supplementary squinting and blinking depending on the animation. One of the items on our list is a new blend system! Each animal has its own set of additive fidgets that layer on top of animations to create more interest when moving. Those marked with a love heart represent a bespoke piece of development that we want to highlight!Īllosaurus served as our new benchmark for animal testing during February, introducing a few changes for creatures going forward. Since it’s difficult to quantify an adaptive development cycle via percentages, each month we’ll display cards listing what we’ve been up to. ![]() Our goal for 2020 is to provide a playable and polished alpha with a beta release following shortly after depending on player feedback.īelow you’ll find our new monthly development report. One of our goals this month was to accelerate and optimize development tasks to better utilise the time left until Early Access as an opportunity to clean up a handful of features that aren’t essential to the core game at launch.īecause of this change, we’re ready to move onto the second phase of development! With Seth taking care of features like water painting, Matt and Mau are able to proceed with other aspects of the game. You’ll be seeing more progress from him in the coming months while we move onto new parts of the game! Joining the Prehistoric Kingdom team, we’d like you to introduce the project’s newest programmer, Seth! He’ll be overseeing developments such as water painting and assisting us where possible to spread the workload more evenly. Work behind the scenes has continued to grow more exciting by the day as we buckle down on features and content pipelines. ![]() Today, we’ll be diving into what the team’s been up to over the past month and introduce you to a new team member. Welcome to February’s development update!
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